Vedava Medical, a Swiss based company is working with University of Zurich to create VR Human Anatomy, a highly detailed anatomy software that will be available later this year. The software will be published on the Oculus store, but the team might develop it for other platforms as well.
The software is designed to overcome the difficulty in learning the complexity of human anatomy by letting the user pick apart the human body parts with their hands and inspect it visually. All the biological components are meticulously labelled and you can zoom in, rotate in 3D, see real time interactions and pop back into place when you’re finished inspecting it. The advantages are clear here versus the old school version of reading medical textbooks.
VR Human Anatomy is currently in testing at the University of Zurich’s Faculty of Anatomy, allowing medical students to give feedback to the team. Preliminary release for VR Human Anatomy is scheduled for the second half of 2016 after the arrival of Oculus Touch. The reason Vedavi has chosen Oculus instead of Vive was because of the simpler setup that would be more likely for universities to offer to their students. Vedavi hasn’t signed any deals with Oculus, so it is not yet certain whether their next release will be mobile VR or otherwise.